The relevance of the topic of the article. Support for the role-playing game of preschool children is going through a crisis, largely associated with a change in the content of children’s experience. Research that consider the possibility of reflecting literature experience in a role-playing game are few. At the same time, their analysis shows that such experience can have a significant impact on the content and structure of the role-playing games of preschoolers.
The aim of the research was to study the possibilities of reflecting the literature experience of children, received in the family, on the nature of the construction of role-playing games.
Description of the research progress. The sample consisted of 15 children from 4 to 7 years old and 15 mothers who are regular participants in role-playing games organized in the context of non-formal preschool education (community for supporting role-playing games). In the beginning, a sequence of reading fairy tales to children was organized with the family. The first of the tales is based on the external confrontation of warring heroes, and the second is based on the internal conflict of the heroes and their search for the place in the world. Further, 6 role-playing games were organized supported by the plots of fairy tales based on the model of building a two-stroke game (L.I. Elkoninova). The experimenter motivated the children to play with his involvement in the plot of the game and the support of the two-stroke structure of the fairy tale plot. At the final stage, the features of the reflection of reading experience in a plot-based role-playing game were analyzed according to specially developed criteria.
Research results. It was found that a fairy tale plot, in which there is a confrontation between two warring parties, often causes negative emotions in children in the process of reading and, as a result, a reluctance to get involved in a game according to a given plot. A fairy tale plot, where instead of an external confrontation there is an internal conflict of heroes, it evokes positive emotions and research interest in children, which leads to the desire to actively participate in a role-playing game based on this plot, to bring their own vision and meaning into the storyline.
Conclusions. Role-playing game based on a fairy-tale plot allows children 4-6 years old to reach a new level of development of play activity. Changes were recorded in in-game interaction, the level of the game design, its stability and implementation. The greatest growth in game indicators was noted in role-playing based on a fairy tale plot, in which there was no confrontation between good and evil heroes, the smallest growth was observed in games based on a fairy tale plot based on an external conflict of heroes.