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    Articles by tag "game":

    Gorshkova E.V.,Lvova N.V. Adaptation of 3rd and 4th years of life children to the conditions of preschool educational organization by means of game exercises with non-verbal communication elements
    2023, 3 p. 36–43
    Lvova N.V. , Gorshkova E.V.
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    228

    The relevance of the topic of the article. The problem of adaptation of younger preschoolers to the conditions of preschool education is one of the most urgent in connection with the importance of finding effective means to optimize the reduction of the period of habituation of young children to a new social situation.

    The aim of the study is to describe an experimental study and the results of optimizing the adaptation of children of the 3rd and 4th years of life to the conditions of preschool education when using game exercises with elements of nonverbal communication.

    Description of the research progress. According to the hypothesis, game exercises with elements of nonverbal communication contribute to the optimization and reduction of the period of adaptation of younger preschoolers to the conditions of preschool education. The empirical study involved 40 children of the 3rd and 4th years of life, divided into two groups: experimental (EG) and control (KG). The study was conducted in three stages: ascertaining diagnostics, developmental classes and control. During the assessment and control, modified observation maps were used to diagnose the peculiarities of the emotional state of children, including indicators of nonverbal behavior and communication of children. In developing classes with EG children, game exercises with elements of nonverbal communication were used, forming an address to a partner (peer, adult). 12 classes were held (15-20 min.) 3 times a week for a month. The results of both groups were compared with each other. Methods of mathematical statistics were used in the processing of quantitative data of psychological and pedagogical experiment.

    The results of the study. Classes in the EG allowed to reduce the period of adaptation of children of the 3rd and 4th years of life to one month with the expected effect: the emotional background of the EG children became steadily positive, the level of play activity and interaction with peers increased.

    Conclusion. The results confirmed the hypothesis and allowed us to clarify information about the differences in the development of children of the 3rd and 4th years of life due to the effects of experimental classes (in EG) and without it (in KG).

    Keywords: adaptation non-verbal communication game exercises emotional and motor psychotechnics personal non-verbal message
    DOI: 10.24412/2782-4519-2023-3117-36-43
    Belobrykina O.A. Simplification of preschool childhood in the context of educational standardization
    2023, 2 p. 54-64
    Belobrykina O.A.
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    88

    Relevance (context) of the subject of the article. The role of the play in preschool age is a priority. At the same time, the predominance of the cognitive dominant in educational standards has an adverse effect on the full living of a child of preschool childhood. When discussing the problem of standardization of education, special attention is paid to the forecasts of D.B. Elkonin, that did not loose their importance today regarding the reform of education in general and preschool education in particular. It is noted that the idea of “high standards of education”, implemented through the introduction of programs for the early development of intellectual skills in children and their preparation for the use of high technologies in the future, simplifies the development of a preschooler.

    Organization of the research. The purpose of the study was to determine the presence of ontogenetically successive types of play in the system of additional education of preschoolers. The research method was a content analysis of the content of advertising products for services offered by institutions of additional education for children of early and preschool age. More than 500 advertisements have been analyzed. The analysis showed that the list of proposals is dominated by areas focused on the knowledge component, many of which prevent the formation of age-related neoplasms.

    Research results. The results of an analytical study of the services offered by institutions of additional education for young and preschool children indicate the dominance of the school preparation service, the implementation of which begins from 2–3 years of age. The ratio of “developing” services for children offered by extracurricular institutions is shown, in which there is completely no orientation to the leading type of activity of a preschooler – the play. It is indicated that the implementation of both basic and additional education for preschool children in modern conditions is carried out with the predominant use of school forms and teaching aids.

    Conclusions. The analysis showed that the use of school forms, methods and techniques when teaching preschoolers in preschool and additional education institutions outside the reliance on the leading type of activity deprives children of a full-fledged childhood. Limited by the framework of educational and other standards, preschool childhood today is deprived of the means to construct the image of adulthood, the image of the social future and the prospects of one’s own individual formation.

    Keywords: educational reforms educational standards childhood preschool age leading activity simplification of development game deprivation
    DOI: 10.24412/2782-4519-2023-2116-54-64
    Smirnova E.O. Modern children’s sub-culture
    2022, 6 p. 35–41
    Smirnova E.O.
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    79
    The article presents an attempt to identify the main characteristics of children’s information environment and show their influence on the psychology of modern children. In the analysis of modern market of toys, books and movies, the author states some of the paradoxes of modern socio-cultural situation. One of them is the fact that the majority of information products for children are not designed for the age peculiarities of its destination. Other paradox is that increased demands on cognitive development of children combined with overly caring attitude to their physical security and autonomy. The desire to make the life of their children easier, to protect them from any risk, effort and hardship is the dominant trend of modern education. As a result, children are setting on consumption, which is amplified by the expansion of modern media and video production for children. In the second part of the article discusses the problems of modern children due to the characteristics of children’s subculture. Among them, the underdevelopment of the motive sphere, disorders of speech development, lack of imagination, communication difficulties, lack of autonomy and self-organization. The author concludes that modern children’s subculture inhibits the development of personality of the child and leads to deficiency of motivation.
    Keywords: children’s subculture information products for children toys car-oons computer games and programs independence self-organization personality
    Stozharova M.Y., Mikhailova Yu.A. Development of intellectual abilities of older preschool children through digital educational technologies
    2022, 5 p. 56-65
    Mikhailova Yu.A. , Stozharova M.Y.
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    81

    Relevance of the article. The use of digital educational technologies in preschool education is one of the urgent problems of our time. Its relevance is determined by a number of factors: the need of modern society for the maximum approximation of educational organizations, including preschool ones, to modern digital technologies, the lack of clearly developed methods for the use of new information technologies in preschool institutions; lack of equipment for the successful education of children in a digital educational environment. The article discusses the possibilities of using the digital educational environment in the educational process and its impact on the formation of the intellectual abilities of children of senior preschool age.

    The aim of the study is to develop, experimentally test and describe the pedagogical conditions for the development of intellectual abilities of children of senior preschool age in the process of using the digital educational environment in preschool.

    Research progress. The study was conducted on the basis of a kindergarten in Ulyanovsk: 80 children of 5–6 years of age participated in the experiment. In the process of diagnostics, the following methods were used: “Color and shape differentiation” (selectively, the learning ability test of G. Witzlak was used), “Determining the degree of formation of logical thinking actions” (N.B. Venger), “Colored numbers” (Kuizener sticks), “Computing machines” and “Word transformation” (the game of A.A. Stolyar was used), the method of Beloshistaya A.V. The study consisted in determining the pedagogical conditions for the intellectual development of older preschoolers in the process of using the digital educational environment, developing and implementing a system aimed at teaching children the basics of computer literacy, forming a stable interest and positive motivation among preschoolers to master digital learning tools.

    Research results. The effectiveness of work on the development of the intellectual abilities of children aged 5–6 years in the process of using the digital educational environment was revealed. After carrying out the formative work, a high level of intellectual development was revealed in 12 children (30%) of the experimental group, an average level was observed in 21 children (52.5%) of the experimental group, and a low level was shown by 7 children (17.5%) of the experimental group.

    Conclusions. The use of the digital educational environment significantly affects the active knowledge of the world by the child, his outlook, curiosity, motives for educational activities. It has been proven that the process of developing the intellectual abilities of older preschool children will be more effective if digital educational technologies are actively used, and effective interaction between the educational institution and the family is ensured.

    Keywords: intellectual abilities digital educational technologies in preschool education informatization of education computer games digital laboratories robotics
    DOI: 10.24412/2782-4519-2022-5113-56-65
    Boytunova S.I., Maksimova S.V. The National Library is a resource base for kindergartens
    2022, 2 p. 52–57
    Boytunova S.I. , Maksimova S.V.
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    79

    Relevance of the article. Today, the questions of educational content are very acute for a number of reasons. The main reason is the gap between the technical capabilities of the education system and the fact that the main educational content is managed by the cultural system. Understanding education as the assimilation of cultural norms, we realize the importance of not only free access to cultural content, but also the need to present cultural content in an accessible way for the education system. Today this is not the case and a lot of work is required to overcome the identified gaps.

    The aim of the article is to present the experience of building interaction between the head library (an institution of the cultural system) and preschool institutions (an institution of the education system) of the Republic of Sakha (Yakutia).

    Description of the study. This collaboration is dictated by the generic functions of the national library – collection, storage, organization of wide use by society and preservation of the entire documentary heritage of the region for transmission to future generations. Currently, libraries are actively developing electronic funds, the purpose of which is to provide remote access to electronic content, expand and develop of library information services in an electronic environment. Agreements have been concluded between the library and the preschool educational institution of the Republic, which allow each kindergarten visitor, starting from teaching staff, and ending with parents, to use the library’s resources. Thus, the library opens up a reading space for the kindergarten, and a kindergarten for the library.

    The results of the study. To fix the pedagogical thought of Yakutia, the library has formed national collections of teaching aids, board games and cartoons created by kindergarten staff, both in traditional and electronic form. In turn, the library offers its educational resources for kindergartens.

    Conclusion. Cooperation is proposed for distribution throughout the territory of the Russian Federation.

    Keywords: national library digitalization electronic library preschool institutions cooperation national collections teaching aids board games cartoons
    DOI: 10.24412/1997-9657-2022-2110-52-57
    Krasheninnikov E.E. Modern Puppet Theater: from Performance to Children’s Play with Puppets
    2021, 6 p. 45–55
    Krasheninnikov E.E.
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    85

    The relevance of the topic of the article. Puppet theater is a cultural practice, the use of which in purposeful and systemic educational activity becomes an additional resource. The article examines the connection between the existence of a puppet in a modern puppet theater and the developing possibilities of this type of art for the viewer - a child and an adult.

    The aim of the study: to study the possibilities of modern puppet theater as a space for understanding children’s play.

    Research methods: theoretical and phenomenological analysis.

    Description of the research progress. The study analyzes of the features of cultural-historical development and dependence on the social situation with the invariability of psychological laws of preschool age; the openness of a modern child to the emotional experience of the new, but with a different effect of previous stimuli; the insufficiency of the “miracle of revival” for the emergence of a natural experience in the puppet theater due to the richness of experience of visual transformations and animation of digital content. The analysis of the typology of theatrical puppets and the features of their use in modern theater: tablet puppets as the main type; active use and transformation of the subject environment; increasing the role of a “live” actor. In a modern puppet theater performance, the artist is visible and does not hide that he/she controls the puppet; the doll is small and controlled by the artist, who holds it with his hands or sets it aside so that it remains motionless while he/she performs another action; surrounding objects are involved in the game, which become characters, which makes it possible to talk about an analogy with the actions of a child playing, and about the doll as a child’s toy.

    Research results. The study shows phenomenon of the similarity of the puppeteer’s position as a child playing a “director’s game” with a doll, and the features of the game direction accompanying the action, when the child directs what is happening, all the time being inside the process and creates an action along the way, experiencing the “resistance of the material”. The puppet theater is analyzed as a means of teaching adults who come as spectators and children to play, if after visiting the theater, adults implement what they see in playing with children; as an effective aid in overcoming cognitive centralization.

    Conclusion. The experience of a modern puppet theater can take the director’s play of a child to a qualitatively new level, taking into account the properties of the “subject doll” and contributing to the regulation of behavior, understanding others with changing properties, which must be guided by for the implementation of the idea, the ability to abandon the most interesting and productive scenario, the ability to quickly respond to emerging obstacles and skills abandon the most interesting and productive scenario. The doll sets its own rules for handling it, which leads to the unity of the accommodative and assimilative orientation of the intellect, when the development of a child is considered in the process of separation from visibility, rigid attachment to the surrounding reality, in going out in consciousness beyond the limits of the close time and beyond the visible.


    Keywords: modern puppet theater doll children’s toy cognitive decentralization game
    DOI: 10.24412/1997-9657-2021-6108-45–55
    Solntseva O.V., Polevskaya T.V. Possibilities of Reflection of Literary Experience in Role-playing Games of Children
    2021, 4 p. 46–57
    Polevskaya T.V. , Solntseva O.V.
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    46

    The relevance of the topic of the article. Support for the role-playing game of preschool children is going through a crisis, largely associated with a change in the content of children’s experience. Research that consider the possibility of reflecting literature experience in a role-playing game are few. At the same time, their analysis shows that such experience can have a significant impact on the content and structure of the role-playing games of preschoolers.

    The aim of the research was to study the possibilities of reflecting the literature experience of children, received in the family, on the nature of the construction of role-playing games.

    Description of the research progress. The sample consisted of 15 children from 4 to 7 years old and 15 mothers who are regular participants in role-playing games organized in the context of non-formal preschool education (community for supporting role-playing games). In the beginning, a sequence of reading fairy tales to children was organized with the family. The first of the tales is based on the external confrontation of warring heroes, and the second is based on the internal conflict of the heroes and their search for the place in the world. Further, 6 role-playing games were organized supported by the plots of fairy tales based on the model of building a two-stroke game (L.I. Elkoninova). The experimenter motivated the children to play with his involvement in the plot of the game and the support of the two-stroke structure of the fairy tale plot. At the final stage, the features of the reflection of reading experience in a plot-based role-playing game were analyzed according to specially developed criteria.

    Research results. It was found that a fairy tale plot, in which there is a confrontation between two warring parties, often causes negative emotions in children in the process of reading and, as a result, a reluctance to get involved in a game according to a given plot. A fairy tale plot, where instead of an external confrontation there is an internal conflict of heroes, it evokes positive emotions and research interest in children, which leads to the desire to actively participate in a role-playing game based on this plot, to bring their own vision and meaning into the storyline.

    Conclusions. Role-playing game based on a fairy-tale plot allows children 4-6 years old to reach a new level of development of play activity. Changes were recorded in in-game interaction, the level of the game design, its stability and implementation. The greatest growth in game indicators was noted in role-playing based on a fairy tale plot, in which there was no confrontation between good and evil heroes, the smallest growth was observed in games based on a fairy tale plot based on an external conflict of heroes.

    Keywords: preschool education game activity role-playing game children’s reading
    DOI: 10.24412/1997-9657-2021-4106-46-57
    Yakshina A.N., Le-van T.N., Zadadayev S.A., Shiyan I.B. Development and Testing of a Scale for Assessing the Conditions for the Development of Children’s Play in Preschool Groups
    2020, 6 p. 21–31
    Le-van T.N. , Shiyan I.B. , Zadadayev S.A. , Iakshina A.N.
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    60

    Relevance (context) of the article. Play is important not only for the full life of preschool childhood, but also for the formation of psychological readiness for school. Play support is one of the key aspects of high-quality practice. At the same time, the analysis of existing studies shows that the level of development of preschool children’s play remains low, and the conditions for it are at a minimum level. To change this situation, an objective analysis of the practice is necessary, highlighting the strengths and points of growth.

    The aim of the study. Development and testing of the scale “Support for Children’s Play” (SCP) as a tool for assessing and developing the quality of the educational environment of the kindergarten.

    Description of the research progress. A scale was developed and tested, consisting of 97 indicators, grouped into 7 indicators. The scale design corresponds to the instruments of the ECERS family. The course of instrument validation in 32 preschool groups is described: checking the internal consistency of the instrument (Alpha-Cronbach), reliability by the method of inter-expert consistency, checking the validity and determining the discriminative function by the method of contrast groups (the significance of differences in the Welch-modification t-tests and the Mann-Whitney shift criteria).

    Research results. Statistical analysis showed that the scale has good internal consistency (Alpha-Cronbach coefficient = 0.89), validity (differences between contrast groups are significant at the level of 0.01, p-value = 7.294e-06 according to Welch-t-test, p-value = 0.0002733 according to Wilcoxon test) and sufficient reliability (the average model of deviations of paired inter-expert assessments was 0.47 points, which is significantly lower than the standard deviation for the total score of the entire sample (sd = 1.1695).

    Conclusion. The SCP scale can be applied not only for external expert assessment and self-assessment, but also as a tool for the professional development of a teacher in order to reflect on his own strategy for supporting the play and finding growth points. The article proposes measures to improve the tool in order to increase reliability, including the development of a training program for experts.


    Keywords: preschool education play game support comprehensive quality assessment quality development assessment tool ECERS
    DOI: 10.24411/1997-9657-2020-10087
    Yakshina A.N. Conditions of Play Development at Preschool Age: a Review of Modern Domestic and Foreign Research
    2020, 4 p. 50–61
    Iakshina A.N.
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    48
    The article analyzes modern studies of the play of preschool children, identifies a set of conditions necessary for its development, including three groups of parameters: characteristics of the subject-spatial environment, teacher–children interaction, support for children’s interaction. The crisis of the play disappearance is seen as an opportunity to establish a dialogue between researchers from different countries, rethink existing programs, eliminate the contradiction of the visibility of the play and at the same time its absence in kindergarten, and strengthen the conditions that support the true game. The greatest educational potential has an open, transformable environment that challenges the child, and the partner position of an adult who does not exploit the game for educational purposes, but supports children’s interaction and co-construction of the game plan. For optimal support of the game at preschool age, the teacher must also provide access to a variety of multifunctional materials, structure the program so that children have enough free time to play during the day, create conditions for communication and joint play of children of different ages.
    Keywords: game game support partnership position development of the quality of preschool education
    DOI: 10.24411/1997-9657-2020-10079
    Solntseva O.V., Ezopova S.A. How the Snail and Whale Sailed in the Kindergarten: Practice of Enriching Children’s Play Activities
    2020, 3 p. 40–50
    Solntseva O.V. , Ezopova S.A.
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    77

    The article presents the results of a study on the integration of children’s reading and playing practices implemented within the framework of the Federal innovation platform – kindergarten No. 8 of the Central District of St. Petersburg on the topic “Designing Practices for the Education of Preschool Children in a Changing Sociocultural Situation”.

    The aim of the study was to study the possibilities of enriching the practice of subject-role play of children in various age groups (3-7,5 years) as a result of testing the technology of productive reading when children get acquainted with the modern world bestseller of children’s literature, J. Donaldson “Snail and Whale”. It was found that the technology of productive reading has a high developing potential both for organizing children’s perception of the book and understanding its meaning, and for the natural display read in the conditions of play activity. The monitoring and quality analysis of playing activity of children 3-7,5 years revealed that the implementation of the technology of productive reading with preschool children allows, on the one hand, to consider the game as a way of interpreting literary works and on the other hand, to support the game based on the read.

    The obtained results show that the implementation of the research plan contributed to the fact that the development indicators of the children’s game begin to approach the normative in the situation of the “zone of proximal development” and the further accumulation of play practice will contribute to the achievement of the normative indicators of the role-playing game in the “zone of the actual development of children”. It is also important that the reliance on the content and structure of the literary text allows the teacher to feel more confident in situations of play interaction with children, as an adult and a child interact in a single story context.


    Keywords: kindergarten early childhood education play activity role-playing game children’s reading children’s reading practice productive reading technology
    DOI: 10.24411/1997-9657-2020-10073
    Ngan Kuen Lai, Tan Fong Ang, Lip Yee Por, Chee Sun Liew. The Impact of Play on Child Development – a Literature Review
    2019, 5 p. 68–79
    Tan F.A. , Ngan K.L. , Lip Y.P. , Chee S.L.
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    26
    Play is never absent in human life, especially for children. The act of playing requires a game. Games can be divided into digital games and non-digital games. Digital games are games that utilize computers, mobile or handheld devices, or gaming console as playing platform while non-digital games may require physical contact and/or equipment which are not digital devices. This review aims at investigating the impact of non-digital games in child development studies for children within the ages of 4 to 9 years old. 43 papers were identified based on the proposed classification approach and analysed from the perspective of year, age group, type of play, research method, and learning outcome. The findings imply that non-digital games can stimulate the cognitive development of preschool age children.
    Keywords: child cognitive development game play
    Shakirova E.V. Kindergarten Objective and Spatial Environment Conductive to Learning as a Means of Motivating the Teacher’s Creative Thinking
    2019, 5 p. 54-67
    Shakirova E.V.
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    70

    The article is devoted to the study of creativity of a teacher of preschool education. The aim of the research was to study the influence of motivating factors on the professional creativity of teachers. The developing subject-spatial environment was considered as the main indicator of the manifestation of creativity in the work of the teacher. Particular attention is paid to the influence of the transformation of the subject space

    of the group on the creative development and change in the attitude of the teacher to professional activities. The developing subject-spatial environment of the kindergarten is viewed from several sides: as a product of the teacher’s creativity, as a place of interaction between the teacher and children, as an application area of ​​the teacher’s creative abilities.

    The article was prepared on the basis of experimental research using questionnaires for teachers and monitoring their work. The study was conducted on the basis of two preschool institutions in the city of Ivanovo, Ivanovo Region. 16 teachers took part in the study. As a toolkit, scales for assessing the conditions of creative activity of children in independent activities and art classes were used. To study the changes in the sources of professional motivation of teachers, a questionnaire developed by D. Barbuto and R. Skoll was used. The study consisted of two stages, at each of which a new motivating factor was introduced. After each stage, the sources of teachers’ professional motivation were measured, the state of the group’s developing environment was assessed, and the interaction in the art class was chosen as the most creative type of educational activity. As motivating factors, a professional competition and the involvement of teachers in the work on the dissemination of experience were used.

    The results of our study showed that the use of the mentioned motivating factors contributed to the launch of the creative cycle among teachers, which resulted in creative changes in the organization of the subject space of groups, improving the interaction of the teacher and children in the arts classes. Creative manifestations in the subject space and interaction with children were reflected in the motivational sphere of teachers.


    Keywords: early childhood education developing objective and spatial environment of a kindergarten creativity of the teacher game space professional motivation
    DOI: 10.24411/1997-9657-2019-10055
    Vogt F., Hauser B., Stebler R., Rechsteiner K., Urech C. Learning through Play – Pedagogy and Learning Outcomes in Early Childhood Mathematics
    2019, 3 p. 66–78
    Vogt F. , Urech C. , Stebler R. , Rechsteiner K. , Hauser B.
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    42
    Whilst research underlines the importance of early mathematics in kindergarten, practitioners need effective and innovative approaches to pedagogy. Currently, very different approaches are deployed from an instructional, educator-led approach based on training programmes to a play-based approach. This intervention study examines the effects on the mathematical competency of these two pedagogies. Thirty-five kindergarten educators and 324 six-year-old children were randomly assigned to either a training programme, a play-based approach with card and board games or to the control group. Educators’ views on the interventions were gathered in semi-structured interviews. The results indicate higher learning gains overall for the play-based approach. Differentiated effects were found as tendencies: children with low competencies tend to gain more from training programmes compared to no intervention; children with high competencies gain more from the play-based approach than the training. Educators evaluated the play-based intervention with card and board games as better suited to children’s diverse needs.
    Keywords: early childhood education mathematics play quantitynumber-competencies kindergarten games pedagogy
    Trushkina S.V. Stress and its Consequences for Children in the First Years of their Life
    2018, 3 p. 24–31
    Trushkina S.V.
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    67

    Introduction. The scientific review is devoted to the issue of the influence of strong or prolonged stress on children in the first years of life, which is poorly understood both in psychiatry and in medical psychology. The study is based on a comparison of the manifestations of stress disorders in young children, described in modern medical and psychological literature, with the symptoms of various stress disorders in adults, as reflected in the International Statistical Classification of Diseases and Related Health Problems 10th Revision (ICD-10).

    Results. The survey shows that infants and young children suffer from stressful actions in the same way as adults or older children, and they can also be diagnosed with a stress disorder. In this case, specific manifestations of disorders and stressors within them may differ. Such specific age-related symptoms of stress disorders as a post-traumatic game, separation anxiety, regression in development, etc. are considered. It is shown that the mental health disorders in young children, arising from different types of stressors - a sudden traumatic event of high intensity or chronic psycho traumatic situation, differ in their manifestations and consequences. It is emphasized, that the presence of a stress disorder in a child can adversely affect their development, impacting their cognitive processes and social relations. The importance of mother-child and wider family relationships for the emergence of stress disorders and its progression in children of the first years of life is illuminated, and the need for the provision of therapeutic care for both members of the mother-child dyad is also shown.

    Practical significance. The review is addressed to specialists in institutions of preschool education and aims to inform them about the signs of stress disorders in children in the first years of life, so that they can recognize them and initiate a family appeal for specialized assistance to a child psychiatrist or a medical psychologist.

    Keywords: early childhood adjustment disorder post-traumatic game mother-child dyad
    DOI: 10.24411/1997-9657-2018-00011
    Smirnova E.O. The Game-Playing Competence of Educators
    2017, 9 p. 4–9
    Smirnova E.O.
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    44
    The article focuses on the role of the teacher in the play of preschoolers, which is very ambiguous. On the one hand, the play is the free, independent activity of children, which does not suppose intervention, much less adult leadership. On the other hand, fantasy play involving the typical differentiation between imaginary and real situations does not arise spontaneously, and the educator is the main condition for the creation full-fledged playing. The level of development of children playing, the desire and ability to play and the development of preschoolers depend on the position of the educator in regards to the children playing, and their game-playing competence. Different positions of the educator in regards to playing children are discussed: detached, didactic and supportive, which is based on game-playing competence. This article introduces the concept of “game-playing competence” which includes various components. There are three main abilities in game-playing competence: fertile imagination which allows the educator to overcome stereotypes and create new characters and plots; emotional expressiveness and artistry involving children in an imaginary situation; support initiation and autonomy in children, and their self-confidence. This requires communication skills and sensitivity to other people, allowing you to see and hear your partners. That can be difficult if the educator has clear understanding of how to play correctly and the children cannot do it. In addition, educators need to know child psychology and development games. In conclusion methods for developing these features in educators in the process of their professional training are discussed.
    Keywords: fantasy play game-playing competence of educator position of educator in the play imagination artistry sensitivity to partner
    Abdulaeva E.A. The Developmental Potential of Dynamic Toys
    2017, 5 p. 36–45
    Abdulaeva E.A.
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    38
    The article deals with dynamic toys – a well-known, but little used category of toys for toddlers and preschool and primary school children. The characteristic features which make these toys stand out from moving and interactive toys are presented on three grounds: the image, the pattern of motion, and the complexity of motion management. The developmental significance of these toys is discussed in detail. The article provides recommendations for how to effectively present the dynamic toys to children. The article gives examples of activities with the toy and how to communicate with a child during the play process, creating conditions for the expansion of the zone of proximal development and revealing the developmental potential of toys as an object of independent child experimentation. As a conclusion the psychological-pedagogical criteria for the selection of a dynamic toy is presented.
    Keywords: dynamic toys moving toys experimenting manipulation objective game feeling of own intrinsic activity
    Sinizina I.Y. Play approach in teaching preschool reading
    2017, 1 p. 52–61
    Sinizina I.Y.
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    41
    In Russian psychology the main components of the role play are thoroughly described: imaginary situation, role playing action, substitutes usage, etc. Since play is a leading activity for preschool child, the presence of the same components for didactic games - especially in the case for children 3-5 years old – is of great need. It is important in process of teaching children to read make the right sequence of educational objectives. Many preschoolers struggle with the reading not due to the laziness or cognitive complexity of the process, but namely due to the inability to “jump” through the intermediate links of the learning process. In this article the stages of learning to read are clearly spelled out. The task of the teacher is to build the process of learning to read in a creative way, find solutions to every educational problem with the help of the desired components of the role play and thus turn learning into a joyful and fascinating process. The Zaitsev’s cubes are recommended for use, though described system differs from the Zaitsev system in many ways and cannot be considered as its extension or modification.
    Keywords: reading gaming approach subject-didactic game stages of learning to read reading syllable by syllable drawing words
    Sinizina I.Y. Play approach in teaching preschool reading
    2016, 10 p. 54–63
    Sinizina I.Y.
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    38
    In Russian psychology the main components of the role play are thoroughly described: imaginary situation, role playing action, substitutes usage, etc. Since play is a leading activity for preschool child, the presence of the same components for didactic games - especially in the case for children 3-5 years old – is of great need. It is important in process of teaching children to read make the right sequence of educational objectives. Many preschoolers struggle with the reading not due to the laziness or cognitive complexity of the process, but namely due to the inability to “jump” through the intermediate links of the learning process. In this article the stages of learning to read are clearly spelled out. The task of the teacher is to build the process of learning to read in a creative way, find solutions to every educational problem with the help of the desired components of the role play and thus turn learning into a joyful and fascinating process. The Zaitsev’s cubes are recommended for use, though described system differs from the Zaitsev system in many ways and cannot be considered as its extension or modification.
    Keywords: reading gaming approach subject-didactic game stages of learning to read reading syllable by syllable drawing words
    Chernokova T.E., Severyanova T.V. Forming Communicative Abilities in 5–6 Year Olds through Dramatization Games
    2016, 8 p. 44–51
    Severyanova T.V. , Chernokova T.E.
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    40
    Developing children’s communication abilities is an important challenge pre-school education is facing with. It has been the subject of numerous studies, with an emphasis on the role that games play in developing communication. However, preschool teachers underestimate the importance of dramatization games in the development of a child’s communication skills and personality. The results of our experimental studies showed that dramatization games create favorable conditions for developing children’s socio-perceptive, emotional and interactive aspect of communication. It was found that communicative abilities in dramatization games should be formed step by step: from the ability to see a situation of interaction and to understand a partner’s state to master ways to express one’s attitude to him or her, and, finally, to the ability to cooperate. Development of communication skills is also fostered by using stories that deal with issues of interpersonal interactions, and by employing active learning methods.
    Keywords: communication skills socio-perceptual abilities emotive abilities interactional abilities preschool children dramatization games
    Singer E. Play and playfulness in early childhood education and care
    2016, 7 p. 72–80
    Singer E.
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    54
    Play and playfulness are basic features in early childhood education. The elements of play are pleasure, a sense of freedom, and the co-construction of shared meaning through the use of rules or rhythms. Play and learning are closely related in early childhood. But when the focus on the educational benefits of play becomes too strong, the most essential feature of play is lost: children’s pleasure. Young children in group settings often have to adapt to the teachers’ demands related to security, hygiene, and social norms and values. But the playfulness of the teachers helps to overcome differences in power in the caregiver-child relationship and prevents young children from becoming overburdened with strict rules and group discipline. Play and playfulness are a resource of shared pleasure and creativity in learning processes.
    Keywords: play theory game theory play curricula day care teacher-child relationship very young children
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